With all these variables, levels take on very different feels. Your hull might laugh off high-speed impacts or it might shatter from the slightest bump. You might have limited or limitless fuel. Your craft’s thrusters might be strong or weak. Drag might mirror the vacuum of space or the ocean depths. Gravity could be strong, or weak, or zero it may pull in any direction. The trouble is that all these variables are liable to change with each level. With only a simple thruster you need to battle the forces of gravity and atmospheric drag all while avoiding high-speed impact. Your craft is at the whim of Newtonian physics. You can even suicide so you don’t have to wait for death when you know you’ve fouled up. There’s no waiting or loading - one moment you’re dead, a click of the mouse later and you’re ready to try again. There are no life limits, retry as many times as you need. Levels are short, sometimes brutal affairs. (It’s better to watch the trailer in HD if you can.) You need to guide your craft to the exit point of each level, avoiding the various obstacles and bad guys. Picture a mash-up of Super Meat Boy and Lunar Lander.
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